Testing 2D Shape and Font Routines
The 2D routines are now finalized and are working well. 2D shapes are created in a purpose built editor which then exports the code ready for Unity. 2D elements can be used in world space for example the ROTJ logo and the text crawler as shown in the below clip.
2D elements can also be used on GUI layer e.g. the text, cursor and death stars on the level select screen.
Next steps will be to put the basic scene structure in place so I have a place holder for each level.